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My biggest single disappointment with this release is the relatively limited scope of the game. There are only 48 territories to fight over in total. The 'Ultimate Risk' variant from Hasbro Interactive's version offered no less than territories, with up to in play at any one time!
The 'Ultimate Risk' variant also offered extended gameplay features such as topographic and meteorological conditions, forts, fatigue, disease, active generals, POWs, multiple tactical moves and 'Blind Risk'. Additionally, a number of pre-set historical scenarios were provided.
Overall though, I have to say that the positives easily outweigh the negatives. The 'Same Time Risk' mode offers more challenging gameplay and can result in some novel situations when several players each decide to attack the same territory.
Though somewhat narrower in scope, Risk II is a highly polished product and far more accomplished than its predecessor. I would rate it amongst one of the better board game conversions I have played.
The slick, if inappropriately modern, interface provides easy access to a mass of information and statistics and the choice of sixteen individually profiled AI opponents provides plenty of adversary choice.
And I just don't seem to tire of those endearing BattleView animations. Screenshots from MobyGames. Wondering 0 point. When I'm defending with 2 armies left, only 1 die gets rolled. I'll just roll with it I guess. Missed this game. ZIP 1 point. Uriah -1 point. Uriah 0 point.
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