For a quick guide on how to operate git. The main development discussion is taking place at HongFire , there we aim to organize goals, discuss features and analyze original game to port them.
Still lots of useful development documentation should be found at the wiki. The engine I've chosen for this is called Godot. Its a very nice, open-source and cross-platform, development engine with SDK software development kit.
This is has built-in editor for any visual element and script writer with auto-fill and error check. It has its own scripting language that is very much based on Python, called GDscript , high-level and very easy to use.
Several built-in classes for all our needs. Skip to content. Star 0. I'll try it out as soon as I can get to installing it. Quote from: Trylobot. Yay LazyWizard, for he brings glory to the modding community. In all seriousness, this is an awesome tool that will see lots of use by us modders.
Quote from: xenoargh on September 18, , AM. Sproginator Admiral Posts: Forum Ancient. A fantastic concept, shall try this tonight. If we have access to OpenGL at all, then all we really need access to is: 1. Whatever Alex is using to display the text glyphs. I presume that's a simple command 2. Graphics within the starfarer directory defined within a. JSON somewhere. We can do the rest fairly easily, if we're already allowed to capture mouse-click events and keystrokes.
I don't know what all we have access to, actually. Try this out. But if we can draw textured quads, using named textures already available through Starfarer, and can call the text glyph system to present text at X,Y, then we can build just about anything we'd want to do Quick update: I made the source repository public - you can find it in the main post. The default branch won't work with Starfarer, so you will want to grab the noreflect branch. It's a Mercurial repository because that's what I use for my solo projects.
Alex Administrator Admiral Posts: Hah, very interesting. Haven't had a chance to try it, but kudos for putting this together Quote from: LazyWizard on September 18, , AM. Quote from: Alex on September 18, , AM. If it's just using fixed-function pipeline, that's fine; all we really need to do is draw some textured quads and make calls to display strings via your glyph system, nothing terribly fancy. Anyhow, Code. Reverted "Go to the beach" reward to degrade hygene.
Added 3 more unlockable Cryo tanks. Added screem sound when buying a parasite from the smuggler to match the text. Added 2 unique buyable slaves to the smuggler. Modified slave selling calculations. Added explanation help button for the color coding near the rank of the slave. Changed no masturbation rule name from "No frigging" to "No masturbating". Text database reshuffled to make more sense and group similar actions together following the russian ordering. Corrected typo in the aura page.
Some corrections on NPCs database. Changed 5th line of Madame Jofre request. Fixed description for the formal suit. Now you are unable to buy multiple dresses of the same type for the master. Slightly reworked piercing menu.
Various code bugfixs or additions. There are some more small changes, but those should be most of them. Merged hggmod5rc3 changes. Improved some of the translations of the newly merged stuff. Fixed slave selling bargaining not firing off. Added positive mood boost calculation of scraps from your table to all food types.
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